Why Dungeon Leveling?
If you've played World of Warcraft for any length of time then you'll most probably have explored a number of different methods for leveling your character fast. There's no shortage of leveling guides available for WoW, however the majority of these guides focus on a combination of completing quests efficiently and mob grinding to level up quickly.
Unfortunately questing and grinding is no longer the best tactic for leveling a character fast. Since the release of the Wrath of the Lich King expansion, Blizzard incorporated the dungeon finder tool which makes dungeon leveling a whole lot easier and is available to all players once they cap level 15.
Not only have dungeons become an important part of power leveling but they also offer some pretty sweet rewards and are great fun to play.
Although many of the lower level dungeons can be located throughout the Horde territory in WoW. The dungeon finder tool allows players of both Alliance and Horde races to benefit from the Classic and Burning Crusade dungeons. The tool will pull in players that belong to the same faction across many different servers (players are segregated into different servers to prevent overcrowding).
The dungeon finder then sends you to your dungeon automatically without you having to venture into enemy territory just to locate and reach the dungeon.
What this basically means is the Alliance characters are now experiencing some of the Horde dungeons, while Horde players are also experiencing Alliance dungeons. It is now also a lot easier for players of both Alliance and Horde to complete dungeon quests that are located on the opposite factions territory.
Another huge benefit of the dungeon finder tool was that fact that all players could now access the lower level dungeons. It was difficult before to locate lower level players to group with is as most players on that server would have already achieved level 80 status. However since the rollout of the dungeon finder tool in patch 3.3 all that has now changed.
Dungeon Leveling - Dungeon Quests & Bosses
Dungeon quests are also a crucial component in a good dungeon leveling strategy. To encourage players of all levels (15+) to enter and play dungeons, Blizzard increased the amount of XP rewarded as well as added better rewards for completing dungeons. Dungeon quests can reward a player with twice as much as experience as an ordinary solo quest and of course the rewards are that much sweeter too.
There are also some nice gear upgrades to be acquired in dungeons by simply killing the bosses. Each dungeon will have its own boss and once defeated they will drop gear that is nicely suited for your class and level. Rewards gained like this cannot be gained from solo questing and will require that the player enters the dungeons in order to retrieve them.
Not only that but killing dungeon bosses is a great deal of fun. It sets a new challenge which is slightly different to that of solo questing, instead of just doing tedious grinding to power level your way through the game, you instead get to participate in new challenges and have unique opportunities that will be much more rewarding for both leveling and gear.
Dungeons guides are based on group efforts, which makes them more interesting and unique than the regular solo quests. For some reason playing in a group with other players is not just great fun but will also help you hone your skills for your class as each players character will play a slighlty different role depending on which class they belong to.
I've always enjoyed the Ranged Magic Damage Dealers because of their cool spells and they are also generally welcomed into groups and raids. Rogues are another great class for dungeon leveling, but it all boils down to personal preference and play style.
Ricky is a self confessed World of Warcraft addict. Having played for nearly 4 years he now blogs about WoW and shares some of that experience with others to help them conquer the land of Azeroth and fully benefit from the game.
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