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Showing posts with label Communication. Show all posts
Showing posts with label Communication. Show all posts

Wednesday, July 18, 2012

Gaming Community Software Systems and Strategies for Garmin Avionics Communication

Okay so, we living in a world that is constantly evolving on the technology front, and with all the internet communication going on, it's seems to be moving at a nice robust pace. Software and Systems engineers borrow ideas across industries and sectors, and why not. Speaking of which all these systems seem to be blending quite nicely, for instance take online gaming communities and consider how they've influenced the world of simulation, virtual reality, and augmented reality in the real world for training.

The other day, I was speaking to a computer hardware and expert gaming community think tanker, Troy Laclaire, about moving from using gaming community software for training simulators and applying this same software to the task of aircraft navigation, communication, and data information exploits. We noted that Garmin has sure come a long way with their recent GTN 650 and GTN 750 systems for private and corporate aviation. And, in considering ways to improve the uptime, constant flow of pertinent information, and increasing the rate of data transmission, well it seems appropriate to once again tap into the methodology of large gaming communities.

When using the GTN 650 or 750 it appears that the system is pulling in information all of the time, which would mean there really shouldn't be any delay in pulling it up, "however if its only pulling information for each "screen" as that screen is pulled up, then that could account for the delay," Troy noted. Okay, but only the information which is relevant, localized traffic, in that case, and weather radar information. Now then, Troy asks;

I do wonder, as the system gets into more use and the satellites have to transmit to more planes, if this might not eventually result in bottlenecks from the satellite system having to push more information, unless the satellites are just blanketing areas with information, which probably results in a lot of waste/3rd parties being able to receive information and tracking planes.

Now then, isn't this the exact same challenge that gaming communities have? Sure it is, data needs to get to each user, and the game cannot be delayed, or the action is stopped or slowed down, creating a nuisance, or challenges with continuity. In a game safety is not an issue, but in the real world it is, and the online gaming communities have figured out a way to make it all work even with the excessive bandwidth loads, and huge numbers of users.

Therefore, I ask the question; is the world of online gaming communities becoming one with the real world? If so which will survive or will they just blur into one. Indeed, I hope you will please consider all this and think on it.

Lance Winslow is a retired Founder of a Nationwide Franchise Chain, and now runs the Online Think Tank. Lance Winslow believes writing 23,100 articles was a lot of work - because all the letters on his keyboard are now worn off..


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Monday, July 16, 2012

Game Blogging - 3 Principles for Effective Communication

The vast majority of video game bloggers are focusing on promoting their blogs and forget or simply ignore a very important factor, which is communication. Learn to generate traffic is one thing, good communication skills is another, and both must be complementary.

To communicate clearly, you must follow three steps:

• Give a message
• Create interest
• Provide a way to remember

As a blogger for video games, you must communicate effectively in your blog. Not once, not twice, but every day. Let's see these points more closely:

Give a message

I think this is something we take very seriously. We always write our articles in order to give a message. However, simply give a message is not enough. If we want our message to pass to the next level, we need to push people to action.

Give a message means we know what we're trying to convey and what we want people to take at the end of the message. If we do not know what we want people to do, it will be very difficult to get action.

When someone reads your blog, it is important to draw a path for them. Communicate is also giving people a call to action that we want them to take.

Generate interest

• A person interested in what you write is more motivated to act
• An interested person is more likely to share your content with their friends
• An interested person is more willing to contribute via a comment

I think the logic is there, a person who does not feel interested in what you say will not feel concerned, a person who does not feel concerned by your message will not be willing to communicate with you.

Your message should not only be of value, but it must have value for them. They must see that what you share with others can assist them, inspire them and improve their video games knowledge and interest. Your content must be able to touch their motivations, their feelings and values or desires to which they are attached.

Provide a way to remember

Sometimes people do not act for the following reasons:
• They change their minds (sometimes in the last minute)
• They are busy and sometimes they simply forget your message
• They do not feel concerned by the call to action

Let's focus on the first two reasons, because they are the most frequent, especially if you've passed the first two stages. Before they leave your blog, you must give them something that will remind them what you want them to do. At this level, I must admit that there is no magic formula, each one has their own method. Some use photos, videos, free reports, newsletters or social bookmarking.

Video games and Internet are evolving very quickly, whenever you discover new ways, always remember to include these three components in your articles. Keep in mind that communication is the key to success.

Rai Frontera is a funny games developer and member of a large community of video game bloggers.


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