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Showing posts with label Class. Show all posts
Showing posts with label Class. Show all posts

Wednesday, August 22, 2012

WoW Paladin Guide - Warcrafts Versatile Class!

The Paladin class are a nice class to plat in World of Warcraft although they can take a little getting used to! They're a very versatile class with the capability to assume the role of a damage dealer, tank or even healer.


The Paladin is considered a cross between the Warrior and the Priest and it's understandable why as the Priest class are considered the best of the healing classes and the Warriors being a great tanking and damage dealing class. The Paladin class meet in the middle with good DPS capabilities and healing capabilities.


The Paladin is a little restricted on the races that can be chosen with just Draenei, Dwarf and Human available from the Alliance races and Blood Elf and Tauren available from the Horde races.


When it comes to Armor the Paladin can fully equip with plate armor which is the strongest armor available in the game and also possess the ability to equip a shield. On top of this a Paladin can equip two-handed weapons such two-handed axes, two-handed maces and two-handed swords.


So far one would think that the Paladin was a battle hardened damage dealer who should be placed on the front line in battle but the Paladins have some great healing capabilities too which is where they lend there-selves to the Priest class.


The versatility of the Paladin makes them very welcome in group scenarios such as dungeons and raids as they can deal out some damage and offer healing benefits for all the party members. These abilities are referred to as auras and the Paladin can shower their allies with these auras to help protect them in battle and provide other useful boosts.


The type of talent build will determine which type of role you take on in the game. The Paladin class are very capable Melee fighters as well as magic damage dealers for DPS and tank builds. When first starting out with the Paladin though it's advisable to equip the Paladin with items and abilities that will raise defense and stamina.


The Paladin class do have a flaw and that's that they can't deal out damage from range meaning they rely on close quarter attacks, therefore it's a good idea to get some nice defensive gear and equip the Paladin for battle. As you progress through the game you'll gain new abilities such as brandishing two weapons which will certainly help for taking out the mobs.


To conclude this Paladin guide I would say the Paladins are a great all round class that can adapt to any class role and is a welcome guest among groups for their abilities to heal and provide useful buffs for the groups members. As you progress through the game group instances become more useful and that's where the Paladin really shines through.


If you found this article helpful then why not visit us at http://www.wowguides.co/ and get the latest tips, tricks and strategies for World of Warcraft fresh off press!


View the original article here

Wednesday, August 1, 2012

WoW Priest Guide - Warcraft's Healing Class!

The Priest is primarily a healing class and are considered to be the best healing class in World of Warcraft. The Priest is a great class to play for both PvP and PvE scenarios and are more often than not very welcome in dungeon groups and raids due to their healing capabilities.


Although the Priest is primarily designed as a healing class a nice Shadow talent build will focus more on a priests damage output and will make for a nice PvP (player vs player) build.


The Holy Priest build provides the best mana efficient healing build and will see that the Priest is very welcome among raid groups and generally welcomed among groups across the board.


The Discipline Priest build will reduce damage taken and improve the Priests healing capabilities. The Discipline build is more focused on the Priest alone and less on abilities that will benefit an entire group.


The Priest class are definitely suited for the more social gamers in Azeroth who like to group up and complete dungeons and raids. Some may find the Priest a little slow and boring in the earlier levels but as you progress and your character grows stronger you'll see just how valuable the Priest is with many windows of opportunity presenting there selves.


One slight down fall to the Priest is they are prime targets in PvP battles due to their healing capabilities. Taking a Priest out first is a strategic move to stop them healing not only there selves but their group members to.


If you're looking to play the Priest class and are planning on mainly solo questing your way through the game then the Shadow talent tree should be the primary focus of your build. The specs from the Shadow talent tree also offer the best build for leveling a Priest quickly.


One thing to take into consideration when first exploring Azeroth as the Priest class is that they are more fragile than most of the other classes, like the Warlocks they are only able to armor there selves with cloth and rely on long ranged magic damage to defeat their opponents.


Can Priests Be Used For Leveling Alts?


Sure, the Priest can be used for both dungeon leveling purposes and solo questing. The build type will determine the Priests leveling capabilities. For solo questing the Shadow talent tree is the best option for the Priest as this will improve the Priests damage output. For dungeon leveling scenarios the Holy Priest build is the best option as this will improve the Priests abilities for there self and their group members.


If you found this article helpful then why not visit us at http://www.wowguides.co/ and get the latest tips, tricks and strategies for World of Warcraft fresh off press!


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Saturday, July 21, 2012

Diablo III Monk Class

Diablo III the long awaited 3rd installment is approaching 1 month since the release date of May 15, 2012. I've done Diablo III book and character reviews and I'm going to continue with my review of the monk class.

Diablo III has five classes each with their own advantages and disadvantages, what I really like is how they have created a lot of balance between all the classes and really giving you an even playing field. The five classes are barbarian, monk, wizard, demon hunter,and witch doctor. Here is my review of the monk class which I hope will help you decide if it's the class for you.

Monk Class

- A melee based fighter the Monk specializes in hand to hand combat, and is one of two melee type classes. Monk has a very good area of effect which is great for weak dungeon creatures.

- The monk has weapons unique to its class, fist weapons, and Daibos. Fist weapons allow monks to equip their hand to hand styles with knife blades, knuckle spikes, and toughening hand wraps. Daibos are the monks best weapon because of the unique active and passive abilities that are more efficient.

- The monk only has head armour which is unique to this class called spirit stones which grants class specific bonuses.

- The monk has more than 20 abilities to use with each one being slightly different and if you combine that with any one of 5 runes, you give yourself a wide arsenal of skills at your disposal.

-Because you spend so much time fighting larger groups of enemies its best to select abilities with area of effect spells like crippling wave and lashing tail kick. Then you can rune them with mangle and scorpion sting respectively.

- The monk is the opposite of the barbarian when it comes to abilities and buffs. the barbarians strength is damage attacks were the monks strengths are healing and buffs.The monks defensive abilities are better for party play.

- Between the two attacking classes barbarian and monk, there's a definite edge in attacking with the barbarian, and a definite edge in healing and survival with the monk. That's not to say that the monk is a weak attacker because that would not be true just compared to the barbarian the monk is the weaker attacker.

Review

Depending how you plan on playing in Diablo III the monk is a good attacking class and is extremely valuable in party play because of the defensive buffs and heals you will offer your party. I prefer being able to heal effectively over huge damage which is why I like the monk class and why I think for the experienced player the monk is better than the barbarian. Also the area of effect spells are better than the barbarian which has next to none, and the couple the barbarian class has are trash.

The monk is a fun class to use and has many possible scenarios for the skillful player to create new techniques and builds that will give you an overall amazing experience. Thanks for reading my Diablo III monk class review.

If you you really want to become one of the best Diablo III players in the world go to this site for amazing strategy, fast leveling and expert tips and to get your Diablo III guide http://diablo3-strategies.net/


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Friday, July 20, 2012

Diablo III Best Class

Finally it's here Diablo III, after 12 years since Diablo II came out we finally have the next installment in the Diablo franchise. I'm going to talk about the classes in Diablo III and hopefully help you discover the Diablo III best class that you would like to use for your long quest to level 60.

Classes

Diablo III has 5 classes they are Barbarian,Demon Hunter, Monk, Witch Doctor, and Wizard. Diablo III only has the one returning character from Diablo II and that is the Barbarian. I'm going to give you a brief overview of the Diablo III classes which will help you decide which class is best for you.

Barbarian

- The barbarian is primarily a tanking class which will take lots of damage but more importantly will give high attacking type damage, has strong self buffs and strong self-healing abilities.

- You have 3 attack options 1 handed weapon plus shield, two-handed weapons, and dual wield. Weapon and shield gives you the added defense of the shield and not much of a damage difference than dual wield. Two-handed has powerful attacks with slower rate of attack and slower fury regeneration and dual wield gives you plus 15% attack speed bonus.

- Barbarian has nearly 40 skills to choose from with some of the best being rend, revenge, whirlwind, earthquake, and cleave. Cleave is a unique ability, which no other class has abilities like. It does very solid damage costs no fury and generates fury for your stronger abilities. You can also add runes to your skills to make them much stronger.

- Barbarian does have a couple of good buffs and the self-healing is good when you have it with a rune (10% of your max health when using a rune) but only has one party healing and that is war cry which adds 50% to party life and regenerates at 470 per second.

- The barbarian does not have much in the way of ranged abilities which is the barbarians main weakness. Barbarian does have ancient spear but because of the 10 second cool down makes it not worth equipping. Seismic slam has decent range but it has a fury requirement which means u can only use it a few times. Weapon throw cost fury to use and weapon throw is weak anyways.

- One of the barbarians main strengths is abilities to stun its opponents. Ground stomp stun's its opponents for 4 seconds with a 12 second cool down, while rune leap can stun an opponent for 3 seconds with only a 10 second cool down.

Conclusion

The barbarian is the only surviving character from Diablo II and is the primary tanking class. The barbarian has great abilities and great self buffs and has no problem mowing down hoards of dungeon creatures. If you like to hack and slash this is defiantly the character for you to use. With limited ranged abilities this charter is great in player vs. environment but not so much for player vs. player, where mobility is a huge issue. I hope you enjoyed my review on the Diablo III best class.

If you you really want to become one of the best Barbarian players in the world go to this site for amazing strategy, fast leveling and expert tips and to get your Diablo III guide http://diablo3-strategies.net/


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Wednesday, July 18, 2012

WoW Death Knight Guide - Warcraft's Death Dealing Class

When Blizzard rolled out the WoTLK extension to World of Warcraft back in November 2008, a new character class was introduced known as the Death Knight. This class is unique in the fact that they are the only hero class in World of Warcraft. To be honest the fact that they were categorized under a unique class doesn't make them much more different from other similar classes.


There's also another twist to the Death Knight and that is that the character can't be unlocked until a player reaches level 55. Only then can they assume the identity of the Death Knight. When this class was introduced to WoW his purpose was that of a loyal servant to the Lich King.


Once the identity of the Death Knight class has been taken, each player begins the game with green gear, 4X12 slot bags and twenty silver in Archerus. Talent points for your build can also be easily gained around Ebon Hold when you first play the game as the Death Knight class. It's also very possible to easily acquire blue gear for your character to boost stats fast.


Of all the classes in WoW the Warlock is my favorite, but the Death Knight comes a close second and what I can tell you is the quest chain for the Death Knight is a lot of fun and will certainly keep the player entertained. For a good leveling leveling strategy, I would say that the Outlands are a great zone to focus your efforts and complete available quests.


They're primarily a Melee class and possess the ability to equip there selves with most available Melee weapons found in the game. On top of this they have the ability to equip 2x1 handed weapons or 1x2 handed weapons making them extremely useful in PvP scenarios and as a tank. Not to mention the fact that they can deal out some serious damage in an instant!


The Death Knight class are also well armored with the ability to equip there selves with plate armor, the strongest armor in WoW. Although they are unable to equip a shield, but there strong armor which improves the parry chance and improve there stance in battle.


Death Knights have one more unique ability to other classes and that's that they draw there powers from Runic Power as opposed to Energy or Mana.


Some of the advantages of this class are that they start at level 55, and are very easy to gain momentum and start leveling up fast from level 55+. They can also continue to fight over long periods of time. They are also a great class for PvP, Tanking and Damage Dealing scenarios. Also they're equipped with a pet, they are the Ghoul and Gargoyle pet and they're pretty cool pets to have.


One of the major disadvantages of the this class is that lots of people have opted for this class making it harder to get accepted in group quests as the demand isn't there.


If you found this article helpful then why not visit us at http://www.wowguides.co/ and get the latest tips, tricks and strategies for World of Warcraft fresh off press!


View the original article here

Tuesday, July 10, 2012

SWTOR PvP Guide - One PvP Tip for Each SWTOR Class

To become a super SWTOR PvP player takes a lot of practice, beginning with the lowest level possible. But playing only your class doesn't cut it. You have to know the other classes as well, to be aware what stuff they may throw at you or how they will attack you. For that, you should either roll a character from each class, or simply learn about their gameplay by using a SWTOR PvP guide.

That's what I did and in a very short time, I became one of the top PvP players on my server, leader of premades that everyone was eager to join. Since I've learned so much about PvP in Star Wars: The Old Republic from this SWTOR PvP guide in such a short time, I'm going to share here a PvP tip for each class in this game.

SWTOR PvP Guide - PvP Tips For Galactic Republic Classes

1. Smuggler. Smugglers are excellent crowd controllers and if you choose to play this class in PvP, crowd control attacks are more important than damaging attacks. Since smugglers have fast and barrage ranged attacks, they can fulfill the role of interruptors. Make sure you keep your "Escape" ability at hand, it sure is one of the most important abilities of the smuggler in PvP.

2. Trooper. Troopers can be tanks, off-healers and massive ranged DPS dealers. However, the first role isn't that much of a requirement Warzones. To have a maximum feeling playing your trooper in PvP it's best to spec as Commando-Gunner, for focused cannon DPS.

3. Jedi Consular. This class is the main healer of the Galactic Republic, so if you want players to worship you, it's best to go with the Seer build. As a Jedi Shadow, following the Infiltration spec, this class is very fun to play, but you will have to make maximum use of your stealth-based attacks.

4. Jedi Knight. As a Jedi Knight, one of the Watchman of Combat Sentinel builds are most indicated if you want to act as a strong melee damage dealer. Keep in mind though that your Force Leap and Resolve are very important abilities, so use them wisely.

SWTOR PvP Guide - PvP Tips For Sith Empire Classes

1. Sith Warrior. As a Sith Warrior in PvP I would follow the Vengeance path as a Juggernaut or the Carnage spec as a Marauder. Anyway, just as for the Jedi Knight, make maximum use of the charge ability, slow and knockdowns, because otherwise ranged opponents will kite the crap out of you.

2. Sith Inquisitor. Healer, DPS caster or stealth-based melee DPS are the three choices that you can make as a Sith Inquisitor. Either way, keep your Backlash and Unbreakable Will bound on an easy reachable key.

3. Bounty Hunter. The main cards of a BH in PvP are heavy ranged damage and crowd control. However, it's best to CC a target when you know for sure that they have used their CC purge ability. Best damaging spec for DPS in PvP should be Arsenal Mercenary.

4. Imperial Agent. Playing this class in PvP you should maximize your ranged attacks, since this is the sniper of the Sith Empire. Otherwise, if you choose a Concealment build, make sure you take maximum advantage of your stealth and only come out when you're sure you can deal maximum damage, or kill at least one target.

I hope these tips help. Anyway, if you want to become a complete SWTOR player and even run your own premades, I strongly recommend you a SWTOR PvP guide.

So, ready to excel at PvP in Star Wars: The Old Republic?

Dominate each and every warzone by learning and applying the PvP strategies in this SWTOR PvP Guide.


View the original article here

Saturday, June 23, 2012

One WoW PvP Tip For Each Class

Do you play WoW PvP? If so, I'm sure the following tips will help.

Mage. The best PvP specialization for a Mage is Frost. Not only that you get a lot of slowing effects on this spec, you also get the water pet which is very useful in PvP. It deals damage and provides you with an extra crowd control effect.

Warlock. No matter which spec you choose for your Warlock for PvP, you must always use your DoTs. At maximum level you will have plenty of DoT abilities which consume quite a few quick bar slots. To save a few bar slots, you can always put your most important 3 DoT in a sequence macro, and bind that macro on your 1 key for example.

Warrior. The best WoW PvP spec for a Warrior is Arms. That's because you get extra crowd control abilities on this spec like Throw Down, or Improved Hamstring. To complete you Warrior PvP spec you should also train 3 points in your Incite talent to boost your Heroic Strike.

Priest. No matter which spec you choose as a Priest for PvP, you have to have your Improved Power Word: Shield capped. More absorption is increased survivability for your team.

Death Knight. A very useful talent for a PvP Death Knight is Lichborne. This talent allows you to become undead for 10 seconds, giving you Sheep, Fear and Sleep immunity. In those 10 seconds you can do a lot for your team. Not only that, but becoming undead, you can heal yourself with Death Coil.

Shaman. Playing a melee Shammy in arena is a lot of fun, and with the proper gear you can create outstanding damage bursts. To save precious seconds, many Enhancement Shamans use a macro that burns Shamanistic Rage, Feral Spirit and the damaging trinket. Plus, if you're an orc or a troll, you can add Blood Fury or Berserking to this macro, to increase your damage.

Druid. You can't play a Feral (Cat) Druid in PvP without a Pounce macro. A spam macro like this allows you to stun another stealther that passes by you without even seeing them.

Hunter. As a Hunter you're always a damage dealer, so no matter what you do, you must cap your Improved Serpent Sting talent. Also, it's very important to use the trap launching macro. It will simplify your gameplay by a lot.

Paladin. I've only played PvP as a Retribution Paladin, so here's a WoW PvP tip regarding this spec. Eternal Glory is a very useful talent to have as a Retribution Paladin. This talent gives you 30% chances to avoid consuming any Holy Power when you cast Word of Glory.

Rogue. A very nice talent to train for PvP as a Rogue is Cheat Death. Especially for arena, this ability might gain you precious seconds, allowing you to eliminate one of your opponents before they eliminate you.

I hope these WoW PvP tips are useful to you.

Anyway, if you want to play like the arena pros, I can only recommend you a WoW PvP Guide.


View the original article here

Wednesday, June 20, 2012

Diablo III - Which Class to Play

Although Diablo III only features 5 classes, for many new players it's going to be a little bit tricky to choose their class. Obviously, there's a very rigorous balance between those 5 Diablo III classes, and you should have equal chances with any class and skill specialization versus any other class in the game, or in PvE.

However, depending on the part of content that you like, you should choose a certain class and spec, to be more proficient. In this article, I'm going to make a short presentation of each Diablo III class, along with their main roles.

The Barbarian

The only class in Diablo III which was also present in the previous editions of this game is the Barbarian. It is a pure melee class, and also the class that can serve best for the tank role. If you've also played World of Warcraft, then you should know that the mechanics of this class are similar to the Warrior class in this MMO. Barbarians can also be specialized to be damage dealers, dual-wielding axes, maces or swords, but this class can also be played as DPS with 2-handed weapons.

So, if you usually like melee classes, the Barbarian is the best to choose. For PvP and arena, a single-target DPS specialization would be the best. For PvE, you will surely find more groups if you specialize as a tank. However, for the usual solo grind, it's best to boost some of your AoE abilities and stuns because you will be fighting hordes of demons.

The Demon Hunter

Since there's no Amazon class in Diablo III, this is the class that replaces it. The Demon Hunter is the ranged physical damage class of of this game, which uses mainly crossbows. And the cool thing about it is that you can actually dual-wield crossbows. It's a class that deals heavy amounts of ranged, single-target damage, but of course, you can also boost some of the Demon Hunter's AoE abilities to deal better with large groups of demons.

The Demon Hunter also has quite a few traps and crowd control attacks which makes it great for PvP.

As a general idea, in conjunction with a Templar as a follower, the Demon Hunter is a great class for solo-farming items and money. For PvP, its CC attacks can severely cripple the opposite team.

The Wizard

The Wizard is the pure caster class of the game, pretty much similar to the Sorceress class in Diablo II. So, if you like to cast bolts of fire or to freeze your foes, and eliminate them from distance, the Wizard is the class for you. Wizards deal massive amounts of elemental AoE damage and also single target damage, have nice self regeneration effects for their HP and Arcane Power and if you're using only your primary abilities, you basically never remain out of juice, unless other players or mobs drain it from you.

Although the Wizard is a pretty squishy class, you receive quite enough protective spells to shield yourself from basically any type of attack coming from other players or NPCs.

The Monk

As its name suggests it, the Monk is the class that serves best as a healer and as a group buffer. So, if you want to join groups and fulfill the role of a healer, the Monk is the class for you. Although the Monk is the healer class of Diablo III, they can also be specialized to act as damage dealers having powerful melee attacks, enhanced with holy damage. Also, they have short duration crowd control attacks, like AoE knock-backs, stuns etc.

Some say that the Monk can be compared with the Paladin class in Diablo II, due to their Holy damage abilities.

So, the Monk is the number one group support class. If a group wants to defeat various difficult demons in the game, the Monk is the class they would surely want among them. However, playing the Monk solo, specialized on martial arts and melee attacks, and decently geared, you shouldn't have too much trouble dealing with any mobs or bosses.

The Witch Doctor

The Witch Doctor is the summoner class of Diablo III. They can summon various nasty creatures to defeat their foes, beginning with level 4. Also, they have quite an arsenal or curses, debuffs and ranged damage spells at their finger tips.

The Witch Doctor is also a great class for group support. They have decent crowd control abilities and can deal with large hordes of demons keeping them at bay and debuffing them, while the group takes on the bosses or elite mobs.

Although they don't have extremely good defenses like other classes, the Witch Doctors rely on their debilitating spells for PvP or PvE, reducing the damage of their foes considerably, kiting them until they eventually die from their locust swarms, clouds of acid or burning flames.

I hope what I've said here will help you a bit in choosing your Diablo III class. However, once you have chosen your class, you probably would want to learn how to play it at maximum, squeezing every bit of effectiveness from it, and knowing each and every dirty trick that can be pulled with that class.

For that, I strongly recommend: The Best Diablo III Guide.


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