Get any kind of game forums from here.it's free

Get any kind of game forums from here.it's free

Get any kind of game forums from here.it's free

Get any kind of game forums from here.it's free

Get any kind of game forums from here.it's free

Showing posts with label Series. Show all posts
Showing posts with label Series. Show all posts

Monday, July 9, 2012

ET And The Swordquest Series - How Atari Brought The Video Game Crash One Step Closer

If anybody that's flirting with middle age starts talking about old school video gaming in the home it doesn't take long for the name Atari to turn up does it? Back in the early 80's it was a part of almost everyone's life. Even the pretty girls that were cheerleaders played that horrid version of Pac-Man for the 2600 way back in the those glorious days of gaming.

I honestly believe that the Atari 2600 led two different lives during it's run in the late 70's and early 80's. When it debuted in 1977 and for the first 3 Christmases it existed it was a rich boys toy. It was a luxury to have one in your home. If you were lucky enough to have a friend who owned one it was a marvel to play. Sure the first games released were mostly simple and often lame but it was new and cool.

In 1980 Atari captured the rights the arcade smash Space Invaders and that blew the lid off of the home gaming market. Atari followed that up by bringing their arcade smash Asteroids home in 1981. These two titles justified parents caving in to their kids demands. Many consumers picked up an Atari just to play these two games.

Atari had some competition from Mattel's Intellivision which did boast better graphics and sound but didn't have access to the big name titles that Atari had locked up. The Intellivision was also more expensive than the Atari 2600. These were the golden years for the 2600.

1982 would also be a good year for the 2600 system. Activision made some classic games for the Atari and Pitfall was one of those games that my Mom put on layaway for me at the local Gaylord's department store that summer. By the fall a new home gaming system called the Colecovision was coming out and it looked awesome!

Atari had countered by introducing their new advanced Atari 5200 system into the marketplace. This is where I get confused on this whole subject. You see, once the home gaming market took off every jack-leg that could write some lame code started making games for the 2600 system.

Problem was the vast majority of the games stunk and were terrible. But Atari is just as much to blame as these shady companies. Remember how bad Pac-Man was? Sure, we lived in denial and played that garbage because it was the only home version out there when it was released.

The Colecovison was a big hit even though Coleco was caught totally off guard and couldn't produce the systems fast enough to meet demands during the Christmas season of 1982. Meanwhile Atari had there equally powerful 5200 but decided to keep riding their older 2600. By this time the old horse was panting pretty hard!

You would think that Atari would have had the common sense to slowly phase the 2600 out and start throwing their support for their far superior 5200 system. That however was not the case. Two things happened in the fall of 82 that ultimately spelled doom for Atari and the Video Gaming Industry as a whole.

For the Holiday Season Atari rolled the dice on two huge projects for the 2600. The Swordquest Series and ET The Video Game.The dice would come up snake eyes. The Swordquest series boasted four adventure games in a series and included a contest for solid gold prizes for players that could solve the puzzle.

The problem was the Swordquest games were terrible with gameplay that made no sense at all. It was heavily promoted by Atari and was a total flop. ET was a pure example of Atari being run by a bunch of corporate morons that knew nothing about programming and didn't really care about providing a quality product.

ET was thrown together in a mad rush just so the game could be shipped for the Christmas blitz of 1982. Then someone at Atari thought it would be a good idea to mass produce more copies of ET than 2600 systems that existed in American homes at that time.

As you might expect the game was a complete flop! Atari found themselves stuck with millions of copies of ET that they couldn't give away. Eventually Atari was forced to bury the unwanted games in a landfill in New Mexico. That was really the beginning of the end for Atari and for the home gaming market as a whole.

The Atari 2600 would would hang on for a couple more years and sales were still good in 1983. By 1984 the 2600 was badly outdated and market was so flooded with inferior games that it actually became kind of fun to hate Atari. They tried several times to renter the home gaming market but never were able to regain there top position in the marketplace.

I love classic video games and created a blog dedicated to 80's video games. Please feel free to drop by my blog at Video Gaming in the 80's My video gaming stories are your video gaming stories. Drop by and feel free to leave a comment http://videogaminginthe1980s.com/


View the original article here

Monday, July 2, 2012

How Metal Gear Became My Favorite Series

Hideo Kojima is known for a multitude of things: his wit, humor, depth of storytelling, and state-of-the-art imagery. All of which exemplify his most critically acclaimed franchise, Metal Gear. His blend of authentic historical events and "what if" scenarios are interwoven so intricately that they made me even question the stories told in the history books.

The Metal Gear series is undoubtedly one of my favorites and for good reason. It tells a cross-generational story that movies couldn't hope to replicate. The characters range from supernatural to surreal, all interconnected through the genius of Kojima and Konami. A Gatling gun toting giant, a cyborg ninja, and a photosynthetic sniper are only a few of the creative characters to emerge in the Metal Gear universe.

Their personal stories make them relate-able, and their reasons for fighting grant them an unconventional essence that draws us in. But the aspect that every fan will emphasize are the boss battles. Have you ever had a computer read your mind? How about having to unplug your controller and switch it into a different gameport in order to counteract this process? If you haven't played Metal Gear you have no idea what I'm talking about and how could you since Kojima is the only one to have incorporated this type creativity into the gaming realm.

In the same fashion the protagonist was born. He isn't your typical nameless veteran from a Call of Duty game or your overly testosterone charged Gears of War soldier. Solid Snake is a character who has changed game-to-game, adapting to his experiences, becoming more cynical with age. He undergoes the transformation from super soldier to man, war-torn veteran to human being. His words in MGS4 reflect it all:

"War has changed. It's no longer about nations, ideologies or ethnicity. It's an endless series of proxy battles, fought by mercenaries and machines. War, and its consumption of life, has become a well-oiled machine. War has changed. ID tagged soldiers carry ID tagged weapons, use ID tagged gear. Nanomachines inside their bodies enhance and regulate their abilities. Genetic control. Information control. Emotion control. Battlefield control. Everything is monitored, and kept under control. War has changed. The age of deterrence has become the age of control. All in the name of averting catastrophe from weapons of mass destruction. And he who controls the battlefield, controls history. War has changed. When the battlefield is under total control, war... becomes routine."

Kojima developed not only a set of games, but a unique genre. Never before had stealth been so successfully combined with action, cut scenes, and even comedy. Playboy magazines to distract "rowdy" guards is just the tip of the iceberg in Kojima's repertoire of seemingly useless items turned battlefield necessities. Metal Gear's iconic cardboard box never becomes completely outdated and can often succeed in helping Snake out of a close bind, and giving myself a chuckle in the progress.

And one of the most gratifying aspects of this entire franchise is the development of a story that becomes so profound and at times confusing that it invites and necessitates discussion amongst fans for a feel of true understanding. You may think you know Metal Gear, but I promise you there are subtle nuances and hidden connections you never picked up upon or suspected. Not to mention this is the only franchise I've played with actual information packs you can buy filled with backstory backstory and a bounty of hidden backstory. Plus game versions filled with extra content ranging from VR missions to battling giant Godzilla soldiers. (The Document of Metal Gear Solid 2, Metal Gear Solid 4 Database)

Metal Gear is movie meets video game, action meets stealth, and all around amazing experience. I can say without a shadow of a doubt that playing Kojima's masterpiece has not only entertained me indefinitely but opened my eyes to the possibilities of gaming. If I had never played Metal Gear, I would not be the same gamer, nerd, or person I am today.

My name is Taylor Stein. I'm a college student and avid gamer who loves to reach people of similar interest through writing. After founding http://www.gamingprecision.com/ I decided to pursue a solo venture that would encapsulate my personal gaming journey called Gamer Girl Tay.

Gamer Girl Tay adds a personal edge to gaming featuring reviews, the latest in the video game industry, and gaming culture. This site is not only a place to gather information, but also a hub to meet other gamers, discuss hot trends, and experience all that video games have to offer. I hope you enjoy my personal journey through gaming, filled with humor, rants, and personal opinions.

Visit Gamer Girl Tay Here:
http://www.gamergirltay.com/

And feel free to email me with any questions and comments:
taylor@gamergirltay.com


View the original article here

Bloglog

General Directory free search engine submission Ping your blog, website, or RSS feed for Free Free Automatic Backlink Text Backlink Exchanges ping fast  my blog, website, or RSS feed for Free Bloggers - Meet Millions of Bloggers